Neo ECO Prototype Mod (1.21.1)
Neo ECO Prototype Mod extends Neo ECO AE Extension with early L1 storage, computation and crafting. It brings eco’s multiblock systems down to a tier that a normal survival network can reach early. The mod also adds KubeJS scripting, so you can register your own infinite matrices.

Features:
- L1 Storage: Adds L1 drives, energy cells and matrix housings for item, fluid, chemical, universal, quantum and infinite concrete storage.
- L1 Computation: Adds eco’s multiblock CPU at L1 numbers. Energized cores add parallelism and crafting threads.
- L1 Crafting: Adds a processor assembler that uses AE2’s nine-slot grid. It finishes a multi-set pattern push in one cycle.
- Interfaces: Adds a powered interface (200 AE/t, 18 markers) and a superconductive interface (4000 AE/t).
- KubeJS Matrices: Lets you register your own infinite matrices in a startup script.
- Adds small bulk matrices that mark 3 resources. You can upgrade them to 10 resources on a crafting table.
- Each marker on the superconductive interface caches 8192 items or 512,000 mB of fluid.
- Adds L1 cable parts like a powered ME interface and a pattern provider.
How to Use:
- Install KubeJS if you want to make custom infinite matrices. This part is optional.
- Add a startup script that registers a new item with the type
neoecoprototype:infinite_storage_matrix.CopyStartupEvents.registry('item', event => { event.create('infinite_glass', 'neoecoprototype:infinite_storage_matrix') .itemType('minecraft:glass') .displayName('Infinite Glass Matrix') }) - Use
itemType(...),fluidType(...),cellModel(...)andmaterial(...)to shape your matrix. These four come from this mod. - Use
displayName(...)and the other builder methods from KubeJS as usual.